Glide In is a physics-based puzzle game that turns a simple goal into a serious test of precision. Each level challenges players to slide a puck into a hole using a single, carefully planned launch.
The objective in Glide In is simple yet demanding: guide the puck into the hole using a single, well-planned launch. Each level is designed as a compact puzzle filled with hazards, curved paths, and timing-based obstacles. Because attempts are limited and mid-course adjustments are impossible, players must carefully evaluate the layout before committing to a shot.
Players drag backward on the puck to set both direction and launch strength, then release to send it sliding across the level.
The faster the puck is launched, the farther it travels. However, excessive speed often leads to overshooting or collisions. Using controlled power allows for more accurate movement and safer navigation through obstacles.
Unlike many puzzle games that allow constant retries or adjustments, Glide In gives players only one launch per attempt. This design choice adds immediate pressure to every decision and eliminates guesswork. A rushed shot often leads to instant failure.
Pink walls are the most punishing obstacle in the game. Touching one ends the run immediately, regardless of how close the puck is to the goal. These walls force players to avoid risky angles and plan safer routes through the level.
Curved surfaces behave differently from straight paths. Instead of predictable rebounds, the puck may drift or change speed, making movement harder to calculate. These paths require careful angle planning and controlled power.



















